West Georgia RESA

High School Academic Bowl Regulations

2006-2007

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Host Team

 

  1. The host team will provide a large meeting room, rooms which are set up for competition, refreshments and team name cards.  It is suggested that refreshments be divided and placed on tables that are labeled with team names.  The signal that will be used to end each round will be explained during the welcome/refreshment period.  The host team will send a map to the school to all teams.

 

  1. West Georgia RESA will arrange for the purchase of questions from a commercial company.  West Georgia RESA will provide three rounds of questions in folders or envelopes labeled Round 1, Round 2, and Round 3.  The questions will be distributed at the beginning of each round.  A round consists of twenty toss-up questions, twenty bonus questions, and five tiebreaker questions.  Three to five questions from each of the following areas should be included in each round: Language Arts, Science, Social Studies, and Math.  Fine Arts, Health, Physical Education and Current Events may also be included.  The host team will review the questions for possible errors and alternate answers prior to the meet.

 

  1. A Timekeeper, Spotter, Scorekeeper, and Reader must be provided for each room.  Students may serve in all positions except Reader.  A training meeting should be held prior to the day of the meet for all of those workers.

 

  1. The host team should provide three score sheets for each round in the team packets.

 

  1. The host team coach serves as final authority should a dispute arise.

 

  1. The host team will arrange for careful receipt and distribution of all equipment.

 

Visiting Teams

 

  1. Each school may have only two teams, varsity and/or junior varsity.  A team may consist of up to eight members.  JV teams must be from grades 8-10 and varsity can be grades 9-12.  A total of sixteen team members may attend each match.

 

  1. If unable to attend, notify the host team as soon as possible.  This is extremely important!  Please make every effort to be on time so that matches may begin promptly.  Notify the host team of your attendance by noon on the Friday before a meet or forfeit participation in that meet.  Please call the day of the meet in the event of an emergency cancellation.

 

  1. If an odd number of teams will compete at a meet, an alternate team will participate.  The alternate team’s score will not count toward match results.  The alternate team may be substituted between rounds.  Only one alternate team may compete in a round. 

 

  1. Each visiting team will bring a Quiz-A-Matic, an extension cord, and a stopwatch.  These should be clearly labeled with the school’s name.  Each visiting team will provide a scorekeeper (may be a coach or student)

 

  1. Spectators should address any questions to the team coach during the breaks.  Under no circumstances will spectators interrupt or cause a disturbance during the match.

 

Timer

 

  1. After a toss-up question is read completely, the team members have five seconds to respond by buzzing in.  An exception is made for questions requiring computation.  These questions will have a fifteen-second response time.  These questions will be identified in advance by the Reader.

 

  1. The person buzzing in must begin the answer within three seconds of being recognized by the Spotter.

 

  1. If the first team’s answer is incorrect, the other team has 3 seconds to buzz in and must begin their response immediately upon recognition.

 

  1. Each bonus will be read only once.  The captain or designee must begin the team’s answer immediately after the Timer calls for the answer.  Answers must proceed without interruption once time is called.  Bonuses may be reread only if the Reader determines he has made an error or confused the wording.  Bonuses will be read part by part and will be allotted five seconds consultation time per part for a four-part question or ten seconds per part for a two-part question.  If the bonus asks for all four answers at once, twenty seconds is allowed.  The other team will have a chance to give the correct answers missed by the first team.  Computation bonuses read in this manner will be allotted fifteen seconds per part.  The Timer will call for the answer which must be given immediately.  If the team that answered the bonus question does not answer correctly, the question will bounce back immediately after each part with no extra time, to the other team.  Only the captain may answer a bounce-back question.

 

Spotter

 

  1. The Spotter operates the Quiz-A-Matic System and acknowledges the person who is to answer by school name and number.  If there is no Quiz-A-Matic System, the Spotter stops the Reader when a hand is raised.
  2. If any team confers in any manner during the toss-up the Spotter will notify the Reader for a decision on disqualification for that particular question.

 

 

Reader

 

  1. The Reader will read the rules prior to the beginning of Round One and identify the team captains. 

 

  1. The Reader is the final judge.  Only the team captain may contest an answer.  Once this has been done, play will resume.  After the round is completed the coaches will decide how to handle any possible changes and/or solutions.  If a procedural question arises, the Reader may confer with the coaches.  Participants, spectators, and coaches cannot argue about questions or answers.  The answer on the Reader’s sheet is the only acceptable answer.  Unless otherwise requested in the question, last names will be acceptable.  The Reader will accept only the first answer given by a team.  If the answer given is part of the correct answer, the Reader may ask for a more specific answer if no part of the answer given is incorrect.  For example, if the answer given is Celtics, the Reader may ask for the more specific answer, Boston Celtics.

 

  1. The Reader must wait until the Spotter recognizes the team member who will answer.

 

  1. If the first team answers a toss-up incorrectly, the Reader will give the other team an opportunity to answer before stating the correct answer.  If the reader makes a mistake and gives the answer before the second team is allowed to answer, the first available tie-breaker question will be given to the second team.

 

  1. Each team has five seconds consultation time per part for a four-part bonus question or ten seconds per part for a two-part bonus question.  Once time has been called, the Reader will ask for the answer immediately without pause or interruption.  Only the captain may answer a bouncy-back question.

 

  1. After the fifth, tenth and fifteenth questions, scores should be checked before proceeding.

 

  1. Teams will remain quietly in the room at the end of the round until the signal to leave is given.

 

  1. The coaches or designees will sign the score sheet before leaving the round.

 

Scorekeeper

 

  1. School names and systems should be written at the top of the score sheet.  Please clearly label alternate teams.
  2. Toss-up questions are worth ten points.  Each part of a four-part bonus question is worth five points; each part of a two-part bonus question is worth then points.
  3. Immediately upon completion of a round, coaches or captains should sign the score sheet which will then be taken to the host team representative.  Questions for the next round will be picked up at that time.
  4. All scores are to be emailed to Cindy McGraw at cmcgraw@garesa.org by the end of the next school day so scores may be posted on the West Georgia RESA website.

 

  1. Match winners will be determined by the highest average score for the match.

 

  1. Teams who attend at least four of the five matches will be eligible for the overall award and will have their lowest round score dropped.   Host teams who attend four matches will have their lowest round score dropped.  The final match will consist of two rounds which will count toward overall awards.

 

Schedule

 

The following schedule will be used for all matches:

 

                                    4:00-4:15         Registration and Drawing of Numbers

                                    4:30                 Rounds begin

 

Winners will be announced following the conclusion of Round Three.  Please stay for the announcement of the winners.

 

A Quiz-A-Matic System will be given away at the conclusion of the final meet.  Teams must attend all five meets and be present to win.

 

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